National Repository of Grey Literature 10 records found  Search took 0.00 seconds. 
Mutlimedia Player Control Using Hand Gestures
Zatloukal, Tomáš ; Behúň, Kamil (referee) ; Beran, Vítězslav (advisor)
This thesis deals with study possibilities of capturing hand gestures made by user. The goal is to create application that allows control multimedia player by hand gesture detected in depth data. The text discuss used tools and methods with implementation details and test results.
Gesture Based Human-Computer Interface
Jaroň, Lukáš ; Beran, Vítězslav (referee) ; Španěl, Michal (advisor)
This masters thesis describes possibilities and principles of gesture-based computer interface. The work describes general approaches for gesture control.  It also deals with implementation of the selected detection method of the hands and fingers using depth maps loaded form Kinect sensor. The implementation also deals with gesture recognition using hidden Markov models. For demonstration purposes there is also described implementation of a simple photo viewer that uses developed gesture-based computer interface. The work also focuses on quality testing and accuracy evaluation for selected gesture recognizer.
Projected User Interface - Board Game
Kaisler, Vojtěch ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
The thesis brings a project and an implementation of an interactive board game. The implementation can be divided into a detection part and a projection part. Detection, realized by an infra-red camera, serves as a means for recording players' responses. The players interact with the game through simple hand gestures. Projection screens a game plan, which includes the players' figures, on the table with the help of a data projector. The game chosen for projection is a role-playing game Dungeons & Dragons.
Projected User Interface - Board Game
Vizina, Petr ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This paper deals with study of possibilities and use of projected user interfaces, which are based on a camera-projector system.  The purpose is to create functional application, that using projector to display user interface of application and camera for  capturing user interaction with the projected interface. Created application is supposed to be a simulation of board game called "Mill". The result is a functional application of board game, that utilizes tools for calibration of the camera-projector system with physical calibration pattern and hand detection in captured scene.
Computer vision and hand gestures detection and fingers tracking
Bravenec, Tomáš ; Wyrzykowski, Roman (referee) ; Frýza, Tomáš (advisor)
Diplomová práce je zaměřena na detekci a rozpoznání gest rukou a prstů ve statických obrazech i video sekvencích. Práce obsahuje shrnutí několika různých přístupů k samotné detekci a také jejich výhody i nevýhody. V práci je též obsažena realizace multiplatformní aplikace napsané v Pythonu s použitím knihoven OpenCV a PyTorch, která dokáže zobrazit vybraný obraz nebo přehrát video se zvýrazněním rozpoznaných gest.
Computer vision and hand gestures detection and fingers tracking
Bravenec, Tomáš ; Wyrzykowski, Roman (referee) ; Frýza, Tomáš (advisor)
Diplomová práce je zaměřena na detekci a rozpoznání gest rukou a prstů ve statických obrazech i video sekvencích. Práce obsahuje shrnutí několika různých přístupů k samotné detekci a také jejich výhody i nevýhody. V práci je též obsažena realizace multiplatformní aplikace napsané v Pythonu s použitím knihoven OpenCV a PyTorch, která dokáže zobrazit vybraný obraz nebo přehrát video se zvýrazněním rozpoznaných gest.
Mutlimedia Player Control Using Hand Gestures
Zatloukal, Tomáš ; Behúň, Kamil (referee) ; Beran, Vítězslav (advisor)
This thesis deals with study possibilities of capturing hand gestures made by user. The goal is to create application that allows control multimedia player by hand gesture detected in depth data. The text discuss used tools and methods with implementation details and test results.
Projected User Interface - Board Game
Kaisler, Vojtěch ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
The thesis brings a project and an implementation of an interactive board game. The implementation can be divided into a detection part and a projection part. Detection, realized by an infra-red camera, serves as a means for recording players' responses. The players interact with the game through simple hand gestures. Projection screens a game plan, which includes the players' figures, on the table with the help of a data projector. The game chosen for projection is a role-playing game Dungeons & Dragons.
Gesture Based Human-Computer Interface
Jaroň, Lukáš ; Beran, Vítězslav (referee) ; Španěl, Michal (advisor)
This masters thesis describes possibilities and principles of gesture-based computer interface. The work describes general approaches for gesture control.  It also deals with implementation of the selected detection method of the hands and fingers using depth maps loaded form Kinect sensor. The implementation also deals with gesture recognition using hidden Markov models. For demonstration purposes there is also described implementation of a simple photo viewer that uses developed gesture-based computer interface. The work also focuses on quality testing and accuracy evaluation for selected gesture recognizer.
Projected User Interface - Board Game
Vizina, Petr ; Najman, Pavel (referee) ; Zahrádka, Jiří (advisor)
This paper deals with study of possibilities and use of projected user interfaces, which are based on a camera-projector system.  The purpose is to create functional application, that using projector to display user interface of application and camera for  capturing user interaction with the projected interface. Created application is supposed to be a simulation of board game called "Mill". The result is a functional application of board game, that utilizes tools for calibration of the camera-projector system with physical calibration pattern and hand detection in captured scene.

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